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How long did each part of development take, like brainstorming, coding, and art?

We started the main brainstorming May 2020, and the art development started in August 2020 using Fire Alpaca, Photoshop, and Piskel to develop 2D sprites. It was in about October 2020 when we starting doing more of the 3D art assets. Programming started around June 2020 in C# using Visual Studio. A bulk of the programming was done at the end for fine-tuning and bug fixes over the last two months of development.

Nice! Not an avid horror game player(certainly a fan though), so this might take a while for me to beat. Great game, thanks for making this!

You can skip the basement by clicking "Returning Players Only"!

Happy 10 Years GT!!!

Would it be ok to put the link to my youtube video playing this game here in the comments?

Yes! Members of the community are welcome to play and share their experiences here!

how do i defeat the demon peepachus?

(1 edit)

You shine the center of the flashlight on them as they appear! If you would like to proceed to the museum, you can hit ESC and go straight there without getting to the end of the basement.

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